This next image shows how light mapping works with lighting inside the cumulnimbus cloud layers Īnd finally I included a nice user interface I have them set pretty high in the user interface, as you can see it adds a very dramatic effect to the sim. Next up here are two images highlighting those crepuscular rays (god rays) SkyMAXX Pro uses its own cloud shaders that have been tweaked to work in conjunction with the default sky colors. OK this is a series showing time of transitions in sim Lets kick off this thread with some images and videos, I hope to answer any question you may in the hopes of brining you a complete picture of what SkyMAXX Pro has to offer. As you may or may not know this is a completely new cloud system that works in conjunction with the default weather engine in X-Plane. I have seen some discussion of SkyMAXX Pro over here on the German forum so I thought it would be a good idea to start a thread with some infromation pertaining to this add-on.
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